What harm does providing an alternative do? Why is it that the old hands (some of whom are the very people who once called for alternatives to research quests) don't like it so much? How is forcing a counter-strategic play advantageous to anyone? In what ways is making players 'finish' the game quickly any advantage to Inno? When an age can be researched in a week or so, players must sit in an age before progressing, or screw up the game for themselves. When it takes a month just to get through an age, maybe there is time to build up the goods. I am aware the game is different for those who have been playing years and are in OF/AF but when did you last play below Industrial Age? I understand Forge of Empires all right and I can read what is written. I read here of historic complaints about it, and a statement by Inno that indicated they had realised that alternatives were needed. Research with alternatives has been part of events ever since I started. Just what is it that you trade for goods?
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